I really hope you keep developing it after the jam — it seems like there's huge potential for inventive puzzles. The penultimate level was particularly good!
FWIW The pathing puzzle at the end is a bit disappointing, but only because it's in tension with puzzlescript's undo function and fingertip solving. The second of the unused puzzles in the source seemed like a more elegant and expansive way to test understanding; it's like you've built a lock with the downward fans and the positioning of the ice blocks sets the pins that will unlock it.
Thanks! :) It does seem to be a nice set of mechanics to design puzzles with - maybe the strong physical metaphor helps.
I’ve added another level using the one way gates, as my collaborator is keen on the idea (it’s probably a bit over the top, but I tried to make it interesting). It’s not something I would have come up with but I do think there is some charm/humour to trusting the player to think it through (as long as it doesn’t get tedious).
I think my problem with the level in the source was the current fan graphics make it a bit noisy - but I do like the idea of it, mainly just ran out of time.
The shifting states make for a nice complication in the puzzles when you're trying to figure out the end-state. It's also really pleasingly physical, especially some of the interactions with steam (poor redperson, burned through my mistakes!).
PS
I managed to solve this level without engaging with one of the temperature plates and think I might have found an unintended solution?
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palsb14's walkthrough :
Wow, this is hard for my simple brain but it really shows just how much you can do with PuzzleScript.
I take a perverse entertainment in the death animations. Very well done.
Yeah, different death animations can make the game more alive !
Super enjoyable. Smart and tricky puzzles that go perfect to the game jam's limitation.
Cheers :)
Thanks ! Maybe this game will be the new Top 1 of the games I made !
This is terrific :)
I really hope you keep developing it after the jam — it seems like there's huge potential for inventive puzzles. The penultimate level was particularly good!
FWIW The pathing puzzle at the end is a bit disappointing, but only because it's in tension with puzzlescript's undo function and fingertip solving. The second of the unused puzzles in the source seemed like a more elegant and expansive way to test understanding; it's like you've built a lock with the downward fans and the positioning of the ice blocks sets the pins that will unlock it.
Thanks! :) It does seem to be a nice set of mechanics to design puzzles with - maybe the strong physical metaphor helps.
I’ve added another level using the one way gates, as my collaborator is keen on the idea (it’s probably a bit over the top, but I tried to make it interesting). It’s not something I would have come up with but I do think there is some charm/humour to trusting the player to think it through (as long as it doesn’t get tedious).
I think my problem with the level in the source was the current fan graphics make it a bit noisy - but I do like the idea of it, mainly just ran out of time.
I'm glad you liked Toombler's idea ! I tried my best to find interactions with different states and other objects that could come in use.
The shifting states make for a nice complication in the puzzles when you're trying to figure out the end-state. It's also really pleasingly physical, especially some of the interactions with steam (poor redperson, burned through my mistakes!).
PS
I managed to solve this level without engaging with one of the temperature plates and think I might have found an unintended solution?
That’s intended, as far as I know there is no way to win while getting the plate (and hence why I put it there).
ahh, of course, you'd get trapped when the ice melts :)
Exactly :D
You played the first levels, so yes !