You are hired to test a project from Mr. Celcius ! Use temperature changes to progress further in his project !

Made for Mini Jam 101 with limitation "Control The Environment". A collaboration between Stingby12 and Toombler.

Controls: 

  • Z is undo
  • R is restart
  • WASD or arrow keys for movement 
  • M is mute


Source code: https://www.puzzlescript.net/editor.html?hack=81c7c0af422f27c8d5a3a9cb817b2a55

Mobile friendly version: https://www.puzzlescript.net/play.html?p=81c7c0af422f27c8d5a3a9cb817b2a55

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorsToombler, Stingby12
GenrePuzzle
Made withPuzzleScript
Tagsblocks, Pixel Art, PuzzleScript, Sokoban, Top-Down

Development log

Comments

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(1 edit)

palsb14's walkthrough :

(+2)

Wow, this is hard for my simple brain but it really shows just how much you can do with PuzzleScript.

I take a perverse entertainment in the death animations.  Very well done.

Yeah, different death animations can make the game more alive !

(+1)

Super enjoyable. Smart and tricky puzzles that go perfect to the game jam's limitation.

(+1)

Cheers :)

Thanks ! Maybe this game will be the new Top 1 of the games I made !

(+3)

This is terrific :)

I really hope you keep developing it after the jam — it seems like there's huge potential for inventive puzzles. The penultimate level was particularly good!

FWIW The pathing puzzle at the end is a bit disappointing, but only because it's in tension with puzzlescript's undo function and fingertip solving. The second of the unused puzzles in the source seemed like a more elegant and expansive way to test understanding; it's like you've built a lock with the downward fans and the positioning of the ice blocks sets the pins that will unlock it.

(+3)

Thanks! :) It does seem to be a nice set of mechanics to design puzzles with - maybe the strong physical metaphor helps.

I’ve added another level using the one way gates, as my collaborator is keen on the idea (it’s probably a bit over the top, but I tried to make it interesting). It’s not something I would have come up with but I do think there is some charm/humour to trusting the player to think it through (as long as it doesn’t get tedious).

I think my problem with the level in the source was the current fan graphics make it a bit noisy - but I do like the idea of it, mainly just ran out of time.

(+2)

I'm glad you liked Toombler's idea ! I tried my best to find interactions with different states and other objects that could come in use.

(+1)

The shifting states make for a nice complication in the puzzles when you're trying to figure out the end-state. It's also really pleasingly physical, especially some of the interactions with steam (poor redperson, burned through my mistakes!).

PS

I managed to solve this level without engaging with one of the temperature plates and think I might have found an unintended solution?


(1 edit)

That’s intended, as far as I know there is no way to win while getting the plate (and hence why I put it there).

ahh, of course, you'd get trapped when the ice melts :)

Exactly :D

(1 edit)

You played the first levels, so yes !