A one screen puzzle made for the Confounding Calendar 2022

Made using ClementSparrow's Pattern:Script.

External Link: https://clementsparrow.github.io/Pattern-Script/src/play.html?p=8837...

Hack Link: https://clementsparrow.github.io/Pattern-Script/src/editor.html?hack=8837...

Controls: 

  • Z is undo
  • R is restart
  • WASD or arrow keys for movement 
  • ESC exits to the menu
  • M is mute

If you've solved the puzzle and want to play a bit more, you can generate a random (not guaranteed to be solvable or good) puzzle by pressing action (X) twice before moving at the start of the game.

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(39 total ratings)
AuthorToombler
GenrePuzzle
Made withPuzzleScript
Tags2D, confounding-calendar, one-screen, Pixel Art, PuzzleScript, Short, Singleplayer

Development log

Comments

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(+1)

a really interesting concept

short and sweet <3

(+1)

Wow, thats a super cool mechanic and great puzzle design!

(+1)

Thanks! :)

(+1)

Clever mechanics. Seems simple but just one mistake prevents escape.

(+1)

so simple, yet so clever and effective as a puzzle! very satisfying crunchy gameplay too, I love the weight of my little dude throwing themself into a wall of dirt

So after trying for days, tired and not dedicated, I got it. Clear board. Very satisfying. MOW just a day or 2 later, I CANT FOR THE LIFE OF ME do it again, cant remember how I did it, just ARGHHHHHHHHHHHHHHHHHHHHHHHHHHH

Like SERIOUSLY Soooooo close

Oh no! There’s definitely a trick to the end part

(+1)

https://www.youtube.com/watch?v=wuB9FBKdJwI

played this on my channel, good game :)

(+1)

cute! fun!

(+1)

Thank you! I was very confounded by this at first, but I got there in the end. 

(+1)

This was a really satisfying puzzle.

(+1)

Clever! A fun puzzle to figure out and solve.

(+1)

brilliant game as always :)

(+2)

Lovely stuff. Great way to kick off the CONFOUNDING Calendar. I'm constantly surprised when I see a new way to play a puzzle game. Bravo.

(+4)

Neat! 🙂 Satisfying to solve. And also satisfying to navigate a level where it seems like there might be multiple paths, but it's carefully constructed to just have 1 path.

(+3)

Really nicely designed. The way the level space grows as you play, effectively having multiple difficulties within the one level is clever!

Very satisfying solve (although I did have extensive use of Z) : )