Fruit Pick Tricks
A first person puzzle platformer about picking and throwing fruit. Made for Ludum Dare 52 with theme "Harvest". Made in Unity building on the First Person Template.
Note that R restarts from the previous checkpoint - this will very likely be necessary.
Controls:
Keyboard | Controller | |
Restart From Checkpoint | R | North Button |
Move | WASD / Arrow Keys | Left Stick |
Pick Up Fruit | Right Click / E | West button |
Throw Fruit | Left Click | Right Trigger |
Sprint | Shift | Left Trigger |
Jump | Space | South Button |
Switch Active Fruit | Number keys / mouse wheel | Shoulder Buttons |
Mute Music | M |
Game by Toombler.
Sound and Music by @wrightwrighter.
NOTE: At release there was a mistake which was sending you out of bounds at a certain part, that should be fixed now though
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.2 out of 5 stars (13 total ratings) |
Author | Toombler |
Genre | Puzzle, Platformer |
Made with | Unity |
Tags | First-Person, Ludum Dare 52, Singleplayer |
Links | Ludum Dare |
Download
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Click download now to get access to the following files:
WindowsBuild.zip 28 MB
Comments
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i like this game
:)
i got 2:40 while trying to go fast idk if thats a good time or not
i wish i could change the sensitivity lmao
this game is actually so fire
Glad you like it!
wow it's clever game
Thanks <3
:)
make this a full game,my time:
Nice! Thanks :)
this shoul be a full game
how do you get past the level with the big pillars level 6 i think?
rot13: (Sbe gur zbfg yvxryl cynpr lbh tbg fghpx: gurer’f fbzrguvat lbh pna qb jvgu gur erq sehvg gb trg gb gur arkg cvyyne.)
it crashed lol
Bapples.
wonderful! There are some lovely a-ha moments and I will doubtless apply these advanced apple picking techniques next summer in apple season once my aim has improved.
Speaking of aiming, in an ideal world and a non-jammed scenario, I'd love apple throwing to have some indication of trajectory, as I spent a bunch of time on one particular room whiffing my throws and having to restart.
Thanks a lot! Yeah someone mentioned adding a trajectory and yeah that’s a great idea, I might add it after the jam.
Hi, completely unrelated to this game, but I see you around all the time on puzzle stuff on itch. Do you have any urge to do any puzzle design? I’m currently in the middle of organising a Thinky Collective Puzzlescript game, and if you’re interested I could add you to the list. Just thought I’d ask.
Please add a mention that "R" resets the current room.
Thanks, yeah silly of me to forget that :)