A first person puzzle platformer about picking and throwing fruit. Made for Ludum Dare 52 with theme "Harvest". Made in Unity building on the First Person Template.

Note that R restarts from the previous checkpoint - this will very likely be necessary.

Controls:


KeyboardController
Restart From Checkpoint
RNorth Button
MoveWASD / Arrow Keys
Left Stick
Pick Up Fruit
Right Click / EWest button
Throw Fruit
Left Click
Right Trigger
SprintShiftLeft Trigger
JumpSpaceSouth Button
Switch Active Fruit
Number keys / mouse wheelShoulder Buttons
Mute MusicM

Game by Toombler.

Sound and Music by @wrightwrighter.


NOTE: At release there was a mistake which was sending you out of bounds at a certain part, that should be fixed now though

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.3 out of 5 stars
(12 total ratings)
AuthorToombler
GenrePuzzle, Platformer
TagsFirst-Person, Ludum Dare 52, Singleplayer
LinksLudum Dare

Download

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Click download now to get access to the following files:

WindowsBuild.zip 28 MB

Comments

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i like this game

:)

(+1)

i got 2:40 while trying to go fast idk if thats a good time or not

(+1)

i wish i could change the sensitivity lmao

(+1)

this game is actually so fire

Glad you like it!

(+1)

😊👍
(+1)

wow it's clever game

Thanks <3

(+1)

:)

:)

make this a full game,my time:

Nice! Thanks :)

this shoul be a full game

how do you get past the level with the big pillars level 6 i think?

rot13: (Sbe gur zbfg yvxryl cynpr lbh tbg fghpx: gurer’f fbzrguvat lbh pna qb jvgu gur erq sehvg gb trg gb gur arkg cvyyne.)

it crashed lol

(+2)

woah my aim is so crap
(+1)

Bapples.

(+1)

wonderful! There are some lovely a-ha moments and I will doubtless apply these advanced apple picking techniques next summer in apple season once my aim has improved.

Speaking of aiming, in an ideal world and a non-jammed scenario, I'd love apple throwing to have some indication of trajectory, as I spent a bunch of time on one particular room whiffing my throws and having to restart.

Thanks a lot! Yeah someone mentioned adding a trajectory and yeah that’s a great idea, I might add it after the jam.

Hi, completely unrelated to this game, but I see you around all the time on puzzle stuff on itch. Do you have any urge to do any puzzle design? I’m currently in the middle of organising a Thinky Collective Puzzlescript game, and if you’re interested I could add you to the list. Just thought I’d ask.

(+1)

Please add a mention that "R" resets the current room.

Thanks, yeah silly of me to forget that :)